PIG!
08.02.2003, 21:47
also hier erst mal das Compile Prob könnt ihr was daraus erkennen irgendwas ist zuviel aber was
** Executing...
** Command: Change Directory
** Parameters: C:\Spiele\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\Counter-Strike\test.map" "C:\Spiele\Half-Life\Hammer\maps\test.map"
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\qcsg.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Spiele\Half-Life\Hammer\maps\test.map
Entity 0, Brush 124: mixed face contentsEntity 0, Brush 125: mixed face contentsEntity 0, Brush 126: mixed face contentsEntity 0, Brush 127: mixed face contentsEntity 0, Brush 128: mixed face contentsEntity 0, Brush 129: mixed face contentsEntity 0, Brush 130: mixed face contentsEntity 0, Brush 131: mixed face contentsEntity 0, Brush 132: mixed face contentsEntity 0, Brush 133: mixed face contentsEntity 0, Brush 136: mixed face contentsEntity 0, Brush 138: mixed face contentsEntity 0, Brush 143: mixed face contentsEntity 0, Brush 144: mixed face contentsEntity 0, Brush 145: mixed face contentsEntity 0, Brush 150: mixed face contentsEntity 0, Brush 151: mixed face contentsEntity 0, Brush 152: mixed face contentsCreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\cstrike\chateau.wad
Using WAD File: \spiele\half-life\cstrike\de_piranesi.wad
Using WAD File: \spiele\half-life\cstrike\cs_havana.wad
Using WAD File: \spiele\half-life\cstrike\de_vegas.wad
added 13 additional animating textures.
3 seconds elapsed
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\qbsp2.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Spiele\Half-Life\Hammer\maps\test.prt
5 seconds elapsed
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\vis.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
725 portalleafs
2298 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (5)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (39)
average leafs visible: 140
visdatasize:33842 compressed from 65975
44.0 seconds elapsed
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\qrad.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\Spiele\HALF-L~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\Spiele\HALF-L~1\Hammer\tools\lights.rad']
4556 faces
171471 square feet [24691848.00 square inches]
30321 patches after subdivision
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (9)
visibility matrix: 54.8 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (87)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (104)
transfer lists: 51.9 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (4)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (1)
[TAB]Bounce #1 added RGB(123923, 123923, 62205)
FinalLightFace: 0...
************ ERROR ************
trian->numpoints == MAX_TRI_POINTS
so und dann mal als frage ich habe grass ( eine { Texture) so nun muss ich die auf Solid machen aber dann kan man ja net durchlaufen wie geht das
Danke im vorraus an alle
** Executing...
** Command: Change Directory
** Parameters: C:\Spiele\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\Counter-Strike\test.map" "C:\Spiele\Half-Life\Hammer\maps\test.map"
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\qcsg.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Spiele\Half-Life\Hammer\maps\test.map
Entity 0, Brush 124: mixed face contentsEntity 0, Brush 125: mixed face contentsEntity 0, Brush 126: mixed face contentsEntity 0, Brush 127: mixed face contentsEntity 0, Brush 128: mixed face contentsEntity 0, Brush 129: mixed face contentsEntity 0, Brush 130: mixed face contentsEntity 0, Brush 131: mixed face contentsEntity 0, Brush 132: mixed face contentsEntity 0, Brush 133: mixed face contentsEntity 0, Brush 136: mixed face contentsEntity 0, Brush 138: mixed face contentsEntity 0, Brush 143: mixed face contentsEntity 0, Brush 144: mixed face contentsEntity 0, Brush 145: mixed face contentsEntity 0, Brush 150: mixed face contentsEntity 0, Brush 151: mixed face contentsEntity 0, Brush 152: mixed face contentsCreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\cstrike\chateau.wad
Using WAD File: \spiele\half-life\cstrike\de_piranesi.wad
Using WAD File: \spiele\half-life\cstrike\cs_havana.wad
Using WAD File: \spiele\half-life\cstrike\de_vegas.wad
added 13 additional animating textures.
3 seconds elapsed
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\qbsp2.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Spiele\Half-Life\Hammer\maps\test.prt
5 seconds elapsed
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\vis.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
725 portalleafs
2298 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (5)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (39)
average leafs visible: 140
visdatasize:33842 compressed from 65975
44.0 seconds elapsed
** Executing...
** Command: C:\Spiele\HALF-L~1\Hammer\tools\qrad.exe
** Parameters: "C:\Spiele\Half-Life\Hammer\maps\test"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\Spiele\HALF-L~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'C:\Spiele\HALF-L~1\Hammer\tools\lights.rad']
4556 faces
171471 square feet [24691848.00 square inches]
30321 patches after subdivision
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (9)
visibility matrix: 54.8 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (87)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (104)
transfer lists: 51.9 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (4)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (1)
[TAB]Bounce #1 added RGB(123923, 123923, 62205)
FinalLightFace: 0...
************ ERROR ************
trian->numpoints == MAX_TRI_POINTS
so und dann mal als frage ich habe grass ( eine { Texture) so nun muss ich die auf Solid machen aber dann kan man ja net durchlaufen wie geht das
Danke im vorraus an alle